Slark has been banned from EU games for a while now, because of how easy this hero is to score with. Mostly this is due to the huge mobility advantage Backflip has. I don't think reducing the height of Backflip by 100 is much of a nerf, because how I see it, the things that make Backflip a BS airshot are: 1) Airshot = Longer shot: The ball will reach the goal if the ball is shot from mid line. 2) Manuverarable in air: You can shoot in any direction while in air 3) Choice to shoot: You can choose to shoot in air or wait for the goalie to jump and shoot under the goalie once you have landed. 4) Dash: You get a short speed burst in a direction and can jump over ppl. Goalie jump in comparison is straight upwards. I have a few suggestions to limit the options mentioned above, without turning backflip to a whole another ability: A) Backflip automatically shoots the ball at it's peak. No manual shooting. - Removes problem #3 and makes it easier for goalie to time the jump B) Backflip is actually a backflip and Slark jumps backwards (or straight up(or random direction(jk))) instead of forwards. - Makes #1 and #4 harder to accomplish C) Slark can't turn/lower turnrate while using Backflip. - Solves #2, but I don't like the idea too much myself because this should then affect all airshots and all heroes, not just Backflip D) Make shots in air weaker(slower) than shots on ground. - If I'm not completely wrong, there is less friction in the air so airbourne balls travel further than ground balls, if same amount of force is applied. So, I was thinking if it would be possible to decrease the strenght of the kick itself, if the hero is in air, to make air balls slower but have roughly the same (or a bit longer) travel distance as a ground kick. This would of course affect all heroes with a launchpad abilities. And along with C it's not a simple quick fix as A and B are. Also, Slark has better sprint (same stats +invis) compared to other heroes so you can afford to be a bit rough with Backflip.